

You can achieve this in two ways: (a) making all the jumps to the far left opening as quickly as possible, or (b) simply camping out in the healing pool, which should survive the attacks intact. While it will help, your ultimate goal here is actually not to make it to the opening to the far left - your immediate challenge is simply to survive everything being blown up. This puzzle is similar to Jumping Puzzle #1, except that (a) the jumps are a little harder to make, and (b) alien ships appear and begin blowing up the ground under your feet as you progress. Once you're safely on the other side, head through the tunnel, kill the Houndeyes, and make your way to. Note that a little past halfway through, Vortigaunts will teleport in and attack. Simply jump from rock to rock to make your way to the other side. You'll emerge at a large open area with lots of floating rocks. You need to take the pathway to the left, but you can go around to the healing pool on the far right if you need to. You emerge at a small cavern with barnacles growing on the ceiling. One of the openings sits on a small ramp to your right - that's the one you want. At the first junction, you should go right, but you can take a short detour left if you want to grab some extra supplies at a dead end.Īt the next opening, you'll have a variety of pathways to choose from. At the first opening, take the crawlway to the left. You'll now need to navigate a set of tunnels and caverns. Shoot or smash the crawlway open, and crawl through. When you reach the end of the tunnel, notice the small crawlway blocked by some alien growth. Work your way around to the opening on the far side of the ring. Dispatch of the pups and use the rocks on the far left to reach the upper level encircling the area. Walter pulls the gate open, and the game ends.You arrive in Xen and immediately find yourself under attack from a few Houndeyes. They have fixed the SUV, and Rosenberg expresses his relief, explaining to Calhoun he is lucky not to have been caught in an infinite loop. Calhoun finally ends up back at the yard with the scientists, no longer glowing. Calhoun is glowing green and is teleported to several locations, such as a Xen platform and a storage room in Black Mesa where he witnesses Gordon Freeman being carried off by a group of HECU soldiers to a trash compactor before transporting back to the scientists (a reference to the chapter Apprehension of Half-Life). Barney Calhoun also arrives and sees Simmons and Rosenberg trying to fix an SUV and Bennet breaking open a gate with a crowbar, but some kind of discharge has affected him.

In this final chapter, the other scientists have teleported to a safe location outside Black Mesa with some cars laying about. Bennet, Simmons, Rosenberg and Calhoun on their way to freedom and safety outside the Black Mesa South Access Tunnel.
